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As an African American when I was growing up, animation was never pitched to me as a relevant career opportunity. I was almost into my second year of college before anyone told me that you could get paid to draw. If anyone reading this can relate, being black is a powerful life motivator. It also can also be a lonely existence. It can mentally and emotionally exhausting to live in a society which always seems to be working against you. What is the carryover into animation, one might be asking? Animation history, much like the history of Democratic American society is an exclusive club. If were ranking the hierarchy, African Americans are usually at the bottom. To bring this back around being an African American and working or looking to work in the animation industry is a herculean task. For all the non-African American readers who are in animation imagine all the hard work, the sacrifice, and the struggle it took for you to get to your position; now multiply that by ten. Then on top of that include the stigma of being black in America. Try to animate a shot with the equivalent of a societal gun to your head. Pressure, it’s all about pressure. Now the the pressure will make or break any of us. As an African trying to break into the industry, it is hard but not impossible.

Frames per second, how many drawings? These two questions stumped me for the longest and for the longest they have been a barrier for me in regards to animation. When I first started off with learning animation, like most I had it stuck in my mind 24 frames per second. That is true there are 24-30 frames used in a second of animation. What, up until recently was getting me into trouble was how many drawings I needed. To some reading, this probably sounds pretty clear. Of course, you need 24 drawings right; one for each frame? Well yes and no, it comes down to things like budget, studio, and style. Let’s talk about some dissension.